This sound demo outlines the possibilities for a game about the constant, almost crippling presence of stress, fear, and imposter syndrome, communicated via defamiliarized and discomforting visuals and sounds.
Instead of using the orthodox "sharp" or crunchy sounds, the soundscape of the game would cause discomfort in other ways, with jarring discontinuity, panning and sound onset effects, and more.
- Developed over 2 weeks
- Made in Reason